Tuesday, December 1, 2009
Wednesday, October 14, 2009
Okay, so I have survived yet another quarter here at AI! I am so excited. I am past the point of no return and I am still breathing. That last quarter kicked my ass, but I didn't go down just yet. These are some studies I did the other day for a character class. Hope you like 'em! More to come shortly.
Wednesday, September 16, 2009
After many more hours this is where I finally leave off for the week. I just have to wait for my teacher to look it over tomorrow morning and see what I need to improve on. I really like how this came out, and it reminds me of concept art from the seventies for like Star Wars or Star Trek or something. I have been listening to the soundtrack to Star Trek a lot lately, and maybe that had something to do with the over all feel. Although, the soundtrack is from the new film, I still made a piece of art that looks like it was from back in the day. Either way, I like it. Hope you guys like it too.
Tuesday, September 15, 2009
This is a good start to my final in my background and layout design class. I perhaps feel that this is the best one I have done so far ever. It needs more, but I will sit on it and think a while. I just need to step away from it and go back when I am ready. So far it took me 3 hours to get this far.
Thursday, September 10, 2009
Tuesday, September 8, 2009
Thursday, September 3, 2009
This was done for my digital painting class. I was going for a cool Pinocchio's village from Disneyland. You know, real old world village type of architecture. I really liked this one. I feel i have come a long way with my composition choices and color selections.
Monday, August 3, 2009
Friday, July 31, 2009
This quarter I am in a bunch of really cool classes. One of these classes is my background and layout design class. This is cool, because it goes along the lines of what I want to do later on after I graduate. I basically want to be a story development artist for games and animation. This was a critique piece that my teacher made of an earlier attempt by me to do a cool Moroccan street scene. I will post what I am working on after I am done.
Monday, July 27, 2009
These are a couple of rough drawings that I am working on for a background and layout design class. My theme is a Moroccan market scene. I pln on doing a few more studies of some architecture and items, and then I will start on the digital painting using Photoshop CS4.
Monday, July 20, 2009
This is my very first attempt at working with a Wacom tablet. It is a rough sketch of the old wise medicine man who trains the Spirit Fighter and raises him up from a boy to the warrior he will become. It is so fun! I am going to enjoy working this way. I am a little worried that I have to play catch up but I am sure I will prevail.
Wednesday, June 17, 2009
Tuesday, June 16, 2009
Wednesday, May 27, 2009
Saturday, May 16, 2009
Thursday, May 14, 2009
This is yet another assignment for my 3D Modeling class, but this time I got to create a prop from the game that I am designing. The game is more or less a western of epic proportions. The player's weapons can be modified to be more powerful or accurate, and this is a modified six-shooter that has steampunk-like upgrades.
Monday, May 11, 2009
I have always loved the Disney film, "The Rocketeer", and also the comic books as well. When I was a kid, I loved the part in the movie where they show an animated propaganda film for the Nazis where they all had rocket packs. ( Don't get me wrong, I loved the animation and the art, not the propaganda) So, I decided to draw my version of The Rocketeer and fulfill my childhood delights.
Wednesday, May 6, 2009
Since my major is Game Art and Design, this quarter I am taking a 3D modeling class, where we learn how to model objects that would normally go into a video game. This was my first attempt to model an old-time gas pump and then texture it to look like it is old and rusty. My initial thoughts in my design were to model something that a player would see in a junk yard. Later on, I will post my step by step with descriptions. Program: 3D Studio Max 2009.